Fallout New Vegas seems to completely change a lot on how the repair mechanic works compare to Fallout 3’s. Rather than being limited by your character's skills and incentivizing you to invest it into the point you’ve finally become attuned with it, they rather remove that specific quirk and let anyone repair anything to the point of totality, regardless of skills.
Hackin’ the Mojave: Fallout: New Vegas Console CommandsLike many games built on the Gamebryo engine, PC versions of Fallout: New Vegas includes a command console that you can use to change various game aspects and functions, such as adding and removing items, changing object sizes and modifying or disabling NPC behavior, to give but a few examples. While there are many Fallout: New Vegas console commands, however, only a select few are of interest, as many others are used for debugging purposes or perform abstract functions that will have little to no effect. Select others also have functions and features only apparent after extended use, and many Fallout: New Vegas console command lists oftentimes fail to elaborate on the hidden functions of some of these commands. Activating and Using the Fallout: New Vegas Command ConsoleUsing most Fallout: New Vegas console commands is as simple as hitting the Tilde or '`' key on your keyboard. After pressing the Tilde key, your game will pause and the command console will be awaiting your command. Type a command at the command will appear in the bottom-right corner of the screen; press Enter to submit the command. Some commands require that a target be selected: move your mouse around the screen and click on an object to target it. The object's information will appear at the top of the screen to confirm that the object's been selected. If the object name is blank, appearing as ' at the top of the screen, you've selected a static environment object such as a table or wall. Make sure you've selected an object like a doorway, container or character when using target-specific console commands, as the commands won't work otherwise. Note that Steam achievements will be disabled for that particular gaming session once the command console has been activated, so make your changes and restart Fallout: New Vegas to re-enable achievemenst. Additem X YAdds an item to the selected object, where X is the item's code and Y is a quantity. Leaving out a value for Y will create one copy of the designated item. Some of the more useful items to spawn include:
MovetoQT: Move to Quest TargetTeleports you to the exact location of your current quest objective. Depending upon the location of your objective, this can cause some mishaps such as appearing behind walls and other objects that prevent you from moving. Some quest marker setups, such as those in which you must find an item in a general area, will prevent the use of this command. ResurrectReturns the selected NPC to life, including reattaching severed limbs and restoring the body from ashes or goop. Will not re-enable quests that have been failed due to killing a particular NPC. 'Kill' is the exact opposite, causing the selected NPC to fall dead on the spot. Setscale XSets the selected object's size as a multiple of the object's baseline size as dictated by its model, where X is a positive number. Objects can be scaled to as small as .1 or as massive as 10, and the object's movement speed and viewpoint will be affected by the change in size. Useful if you want to cross large swaths of land in a hurry, but extremely dangerous: movement speed is changed in accordance with the value used, but falling damage is not, and it's very easy to fall to your death by running off a cliff that barely comes to your ankle. Set Timescale to XSets the flow of time, where X is a multiplier of the normal rate of time we experience. 'Set timescale to 5,' for example, would set the in-game time rate to five times our normal time rate. TAI: Toggle Artificial IntelligenceToggles NPC AI routines, including scheduling and social and combat behaviors. NPCs will stand in one place and do nothing until the command is entered again. 'TCAI' operates on a similar principle, but only disables NPC combat behavior, preventing them from fighting. TCL: Toggle ClippingToggles clipping, allowing you to float and move through area geometry at will. You can increase and decrease your altitude by looking up and down as you move, though you will always have at least some forward motion even if looking straight up. Very handy if you just want to get somewhere without having to navigate a bunch of obstacles. TFC: Toggle Free CameraLocks your character in place and switches camera controls to free mode, allowing you to move it around without restriction. Useful for taking pictures of your character in situations where the normal camera simply doesn't do it, such as if your character has been enlarged due to the Setscale command. 'TFC' by itself will engage the free camera, but 'TFC 1' will also freeze all game activity, including animations. You can change the camera's movement speed with the 'SUCSM X' command, where X is a multiplier of the camera's normal speed. TFOW: Toggle Fog of WarRemoves the fog of war from your local map, allowing you to see all terrain features in the cell. Entering the command a second time will hide any features revealed by the removal of the fog but will leave naturally-discovered features visible. TMM X: Toggle Map MarkersToggle Map Markers: Causes all full map markers to appear on your map, allowing you to fast-travel to them at will. 'TMM 1' will cause map markers to appear while 'TMM 0' will remove all map markers from your map, allowing you to rediscover them. Unlock and LockUnlocks the selected object, be it a chest or a computer terminal. You can also lock objects again by using the 'Lock X' command where X is a zero or a positive value. 0 will lock the object with a Very Easy lock, 1-25 will lock with an Easy lock, 26-50 will lock with a Normal lock, 51-75 will lock with a Hard lock, 76-100 will lock with a Very Hard Lock, and 101 or higher will lock the object and require a key to unlock it. ReferencesInformation Credits: The Vault, GameFAQs and the author's own tinkering and twiddling with the command console Image Credits: Fallout: New Vegas This post is part of the series: Fallout New Vegas Tips & Tricks
Fallout New Vegas cheats and other useful console commands in this article series.
Archived
Now I find this to be an awful design decision, especially when you realize the actual intentions of the mechanic from the developers who designed it in the first place. But rather than ranting about it without any coherent organization, it’s rather best to lay out the points to be concise.
So rather this being another “objective” game analysis (whatever that means), it’s going to be rather a personal essay on how I view the mechanic and wonder if some people could relate to my arguments. And since there’s no one posting this kind of stuff, I’ll take the opportunity to express it.
So here are the following points why:
Before anyone cries and argue that’s not, I’m not talking about the repair skills in its entirety, the crafting, and jury-rigging perk is a nice touch, but rather how it affects the said mechanic.
The repair system in Fallout 3 prevents you from fixing anything in full condition until you full invested your character in the repair skill. It’s a nice requirement to live up to since it rewards to you for investing in a specific set of skills. It also increases the restoration of its percentage whether your skills are high or not.
The latter, however, removes that specific requirement and replaced it with no other alternative. Instead, the repair skill in Fallout New Vegas has become nothing more but a stat boost to an otherwise already passive mechanic. Call of duty free download.
It makes investing your progression on repair skills pointless since anyone could do it. Regardless if you’re character doesn’t incentivize the former as their major skill, a build with the skill of literally 10 points can repair anything to the point of absolution. It becomes nothing more but window-dressing as a result of its former usefulness.
If you want to make the repair mechanic and its weapon condition actually an important part of the gameplay, you better add some incentives to add in order to make it work.
I mean there’s a lot of weapons scattered throughout the games, it’s really concerning to me because…
2. Weapons are abundant
What the abundance of weapons has to do with weapon condition, you might ask? Well, what you're going to repair or weapons with? Sure, the vendors can help you but that’s not the point that I’m making here.
This is a personal anecdote since I'm basing it on how many times I’ve encountered high and low-end weapons and bringing statistics is hard since I have to bring every generic enemy type; which will fill up the page to the point of absurdity.
Anyway, the reason why I’m bringing the distribution of weapons into the table is since there’s no limitation on how much percentage you can restore regardless of your skills, I argue that it could affect the mechanic into nothing more but a chore unless there are a condition and requirement that balances things out.
Remember, the weapons scattered throughout the Mojave Wasteland are the spare parts you're going to use to fix up your personal guns or whatever weapon you use. The fact that there are a lot of them does make you having troubles to find any reliable parts less frequent.
Sure, there’s weapons repair kit you can craft but that’s if you’re prioritizing repair as one of your tagged skills.
It’s easy to repair with the abundance of weapons available in the world-space and the generic hostile NPCs. For every single weapon you carry, there are probably three or five the NPCs you’re fighting will have the same guns you’re carrying. Especially in early and mid-segments of the game, where the Powder Gangers you’ll encounter will probably have the same 9mm pistol that was given to you by Doc Mitchell.
Ok, let’s move on to…
Fallout New Vegas follows the same economic system and design of their isometric predecessors. Unlike Fallout 3’s, where they balanced the valuable or worthless junk you sell in order to prevent any easy attempt of making money, the former gives a higher value for almost every weapon in the game.
For example:
While people can be argued that Fallout New Vegas has just taken a more realistic approach to its item value compare to Fallout 3, I thought we should rather ask if how this could affect the game economy, AKA, how easy it is to make money in the game.
Making caps in Fallout New Vegas is rather easy, especially when you can get the more powerful weapons early on. We know we can get plasma rifles if you spend almost four hours in the game, especially since our journey towards Novac is rather easy. 10mm Pistols and Hunting Rifles are the most common of them and almost every hostile NPCs at least have three or five of them. Your encounter with the Vipers in Primm might remind you of that.
The point I’m trying to make is with the fact that nearly most of the weapons in New Vegas are decently expensive and with the combination of its abundance at hand, without a system that does nothing to curb it down or any presence of balancing, it desensitizes bartering into something less of a reward and more of a routine chore.
Also, the only way you’re going to spend your caps is either buying worthless or valuable junk, give it to the vendors to repair it, or as an alternative dialogue check. You can make a lot of money but don’t really know how to spend it well, other than buying the unique weapons from the GRA DLCs but that’s if you’re really interested with the weapons they offered.
Conclusion
Remember when I mentioned about the actual intentions of the ones who designed it? Well, here are the words of Todd Howard on the purpose of the repair mechanic and why it’s there in the first place:
It was never meant to be a mechanic where you fill the condition bar to 100% because if that’s the case, it’s rather best to remove mechanic since it’s easy to repair any weapons in Fallout New Vegas. It was a limit, to avoid abuse until you truly deserve it in either method that you achieve.
To use your weapon wisely rather than wasting hails of ammo, just to slap another spare part to waste more again in the end.
The reason why I love the repair system in Fallout 3 is that it does encourage you to invest on repair skills and it incentivizes it by limiting the player's ability to repair anything based on your character skills. It shows that if you don’t want to invest your skills points on it, you’re going to be shit at it.
Fallout New Vegas doesn't really provide any alternative to making the repair mechanic as rewarding as it can be. With it being too accessible and abusive and every spare part is almost everywhere, it basically unrewarding to say the least.
I hope this gives you an alternative insight in regards to on Fallout New Vegas' gameplay mechanics.. or not.
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Author notes
- There are no new art assets in this mod.
- Please ask my permission before releasing mods that alter, are based on, or include the Armour Repair Kits mod. File credits
- Design, scripting and construction by Antistar (Joseph Lollback - that would be me).
- Additional scripting by Fee510. - Thanks to behippo for scripting advice. Donation Points system
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I searched everywhere for methods on repairing armor and people said that you could ask people to repair armor for you but it's too expensive. Then I saw people saying you could 'cannibalize' armor, and by that I mean using similar armor to repair the primary armor set. But I don't see the option to do so. I went to my workbench but it didn't say anything about repairing my armor.
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marked as duplicate by user106385, kalina, Studoku, sjohnston, UnionhawkDec 15 '15 at 22:03Fallout New Vegas Weapon Repair Kit
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Blink a LED With Blynk App (Wemos D1 Mini Pro): This Instructable will take you through controlling a LED using the Blynk App and the Wemos D1 Mini Pro. I found the instructions on their website to be a little confusing so I put together this. Hope you find it useful.This is my first Instructab. Dec 03, 2017 I have a WEMOS D1 board and have successfully loaded the ESP8266 Standalone Script using Arduino IDE 1.8.1. Serial monitor shows good connection to my wifi and connection to Blynk with 1ms ping. However, my iPhone shows he device as being offline. Have reloaded the code, reset the device. Logged in and out of the iPhone app to no avail. Arduino blink wemos d1.
Fallout New Vegas Repair Skill2 Answers
Open the weapons or armour page on your pip-boy and find the item you want to repair. Mouse over it and press r (Y on xbox 360). If you have identical or very similar weapons or armour to use in the repairs, you will see a list of items you can use for repairs. Click them to use them.
Increasing your repair skill will make your repairs more efficient.
The Jury Rigging perk, available at level 14 with 90 repair, allows you to repair any item with any item of the same category. For example, you can repair a magnum revolver with any handgun or repair power armour with any heavy armour.
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You're supposed to be able to repair the armor the same way you repair a weapon on your pip-boy, if both armor are similar, you can 'cannibalize' them the same way you cannibalize weapons.
else, there is a list of all NPCs that can repair :
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This guide to the Fallout: New Vegas provides a detailed description of both the story line and all side quests. Description covers information about possible solutions of specific quests and their endings. The text is divided into three main sections - the story line, side quests and maps.
The story line is additionally divided into some subchapters where you can read about initial quests (optional but must be completed in specific order), information about factions you can choose to be loyal to during a game and quests connected with them, detailed description of these quests and finally game ending quests including fight for Hoover Dam.
The second chapter contains all side quests sorted in alphabetical order.
At the end of this guide, in the third chapter, you can find world maps, where we've marked all places and characters listed in the guide.
Legend
References to maps are marked as follows:
(Mx:y), where x is the map number and y is the position on this map;
(MxY:z), where x is the map number, Y is the inner map letter and z is the position on this map;
(MsX:y), where s is the segmented map, X is the segment letter and y is the location number;
Examples:
The marking (M23:56) means, that you have to go to position 56 marked on map 23. As for segmented maps, (MsE:12) means the location number 12 in the E segment.
Color markings:
#1, #2 - signs that refer to screens above the text (in case when there are two of them, not a single one). The #1 means the left screen and the #2 means the right screen.
Red - characters encountered in the game;
Green- items;
Blue - game locations;
Orange - skills / perks required in order to obtain specific dialogue options.
Artur 'Arxel' Justynski
Fallout New Vegas Repair Kit Id
Translated by Maciej 'Elrond' Myrcha
About Fallout: New Vegas Game Guide
Author : Artur 'Arxel' Justynski for gamepressure.com
Translator : Maciej 'Elrond' Myrcha
last update : May 25, 2016
Guide contains : 164 pages, 648 images.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of Fallout: New Vegas Game Guide
Fallout: New Vegas Video Game
Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. A word of warning, however - while Vault-Tec engineers have prepared for every contingency,* in Vegas, fortunes can change in an instant. Enjoy your stay.
Welcome to Vegas. New Vegas. It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead…and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way. As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3. Enjoy your stay. Key Features: Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout. Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle. New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase “up close and personal”. Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics. An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time. Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.
Fallout: New Vegas PC version System Requirements
Recommended: Core 2 Duo 2 GHz, 2 GB RAM, graphic card 256 MB (GeForce GF 6600 or better) , 10 GB HDD, Windows XP/Vista/7
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We’ve prepared for you a selection of the best visual mods for Fallout: New Vegas together with an installation guide. These are the mods that will breathe new life into this great RPG.
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